Home | About | Rules | Submissions | The Results | Links
|graphical version | site help | news archive | features | challenges | download all|
AT 2,6; "REMOVE THE LOGO"
BEEPER ABUSE: 0
CRAP FACTOR: 7
In response to the recent controversy surrounding certain copyright messages and logos 'disappearing' from Spectrum games repackaged within modern commercial emulator products, leespoons has been busy creating this entry which probably should have had the words "Advanced" and "Simulator" bookending the title to be strictly canon as a CSSCGC entry.
This entry originally featured the artwork from a well known Spectrum game, however, imagine our suprise when we were slapped with a Cease and Decist order from two mysterious besuited figures acting on behalf of a faceless Megacorporation! Luckily we've managed to find a legal loophole of our own and are now able to present the game almost in its entirety.*
* There was a short minigame involving three playable characters, a roast chicken and a Golden Key, however, it had to be removed prior to public release.
Remove The Logo begins with a short text introduction followed by the loading of the (de-controversial-ised - Ed) screen$ in question. Shortly thereafter (about 41 seconds - Ed) the excitement begins... Your goal is to literally cover up the true developer's logo by way of entering the appropriate x,y coordinates and you have exactly 108 'blocks' to do it with.
The first challenge is to guess which x,y coordinate corresponds to the top-left of the (Supreme - Ed) logo - a task made a little more difficult due to the Spectrum's PRINT x/y axis being inverted to the more common Cartesian system. A rudimentary knowledge of the Spectrum's PRINT command and Display Resolution will also tell you that you'll need to enter 6 rows of 18 characters - or 108 individual coordinate sets - in order to completely blank out the logo.
What follows is an exercise in memory and concentration as you systematically type the x coordinate, hit enter, type the y coordinate, hit enter, type the next x coordinate, hit enter... until you've type all 108 sets. Get them all right and you're successful, however... YOU. CAN'T. MAKE. A. SINGLE. MISTAKE!
All it takes is one fat-fingered typo, a missed keypress, the kids asking you for more chocolate in the background or otherwise absent-minded mistake and - after you've typed all of the remaining coordinate sets, of course - you find out you've failed!
The problem is you're probably not aware you've made that mistake until inevitably, 4 coordinate sets short, you run out of 'blocks' and get this message!
(I woudn't mind but I'd been ticking off the coordinates in Excel as I went along and still managed to get 4 wrong!)
Despite the tedious and, frankly, less than enjoyable nature of this game I did find myself disappointed that Lee's method of determining whether you'd got all 108 right basically tied the game to this particular loading screen. It would be a stretch to say he's missed an opportunity here, however, the game may have had more legs with a simplified cover up mechanic and the idea of 'levels' in the form of multiple loading screen$.
As-is it's undeniably crap, so well done Lee!
Oddly this game reminded me of those episodes in Lost where Desmond had to enter the numbers to prevent another Incident, or something. It was only when I did a bit of Googling that I realised something even more spooky was going on with the whole 108 thing.