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## REVIEW | |||||||||||||||||||||

## AT 12,27; "DIVIDE" | |||||||||||||||||||||

Reviewer: ZX-8100 | UDG-O-METER: 2 BEEPER ABUSE: 1 IMAGINATION: 6 CRAP FACTOR: 6 OVERALL: 4 | ||||||||||||||||||||

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"Sokoban + Maths = Fun" claimed R Tape, back in July, and I can't say I entirely agreed. So what happens if you remove the Sokoban element entirely and increase the difficulty of the Maths? Anders Carlsson is back to answer that very question!
There's a simple-but-effective loading screen$ to start us off, however, it's the title screen that that I was most impressed with; Anders procedurally cycles the attributes on the oversize The are 3 levels to the game, which will hopefully make sense by the end of the review; Easy (5,) Medium (3) and Hard (7.)
I couldn't make head nor tail of the mathematical jargon in the instructions (divide.txt) provided; quotients, divisors, dividends - they're all It all fell into place once I started playing though, but just in case, I'll try to explain it to my fellow thickos with a simple example:
You start off with a big random number (let's use 1003) which you need to divide by a smaller number (let's use 5,) i.e.:
The resulting number, however,
We then divide again, i.e.:
And then again, i.e.:
Finally the last division should result in a 1, i.e.:
Note: If your attempt to Division by 5 is easy enough - keep the final digit in the big number at either 5 or 0, and then end on 5 itself - and you'll be a winner. I don't know about you, though, but my recollection of the 3x and 7x tables don't stretch much past double figures, let alone the 10,000-60,000 range where the big random numbers start at. Add to that an aggressive time limit and I think even Vorderman and Riley would struggle - with or withouth the 'cheat sheet' wall charts I've put together! Happy New Year! | |||||||||||||||||||||

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